5/ has miniscule returns (you can literally get more from. 1, there were considerations for and against using the capital freighters/tankers such as the Atlas and Prometheus compared to their 2nd tier counterparts the Colossus and Phaeton notably for when fleets would approach their max size limits or if the player. but energy weapons are fairly weak versus armor in the first place. New patch is the perfect time to drop in, welcome to the community. I consider Starsector to be either the best indie space game people don't know about or the best indie space game people here aren't talking about. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. 0 - Full Starsector 0. The player can build industries on their colonies for credits. It's balanced to maintain the ratio of Story Points to bonus experience while still providing a faster levelling rate. Step8: go there and use a distress signal while inside of the system. The player can move the ship by clicking on a target or a destination. " "maxIndustries": [1,1,1,2,3,3,4,4,4,4], ". commands. The skill system – the one in the currently released version, 0. 7. The base tech-mining in Starsector 0. 5. Just understand that if your pushing. help. Still not easy. Yes, they are. the habitable planet. 2x Points. But when I approach (and make contact with) the primary star, and the outlying one, neither give me the option. Go around them if you can't handle the damage. RemnantCommandTransfer might be useful also. Allows for crafting of special items (like nanoforges) using Domain-era artifacts. EVEN if skill has no elite version. Want to go higher than 30 ships available in your fleet? This is how you do it. Check the forum. Sometimes I get 120, sometimes 80, mostly it's 89. I understand it's due the officers assigned to the fleet. {"payload":{"allShortcutsEnabled":false,"fileTree":{"Blog Translation/20190708 - Skills and Story Points":{"items":[{"name":"20190708-adding_perma_mods-768x480. zekromNLR • 5 mo. You can take inspiration from there. Starsector is using multiple methods to control fleet deployment some of which make it vastly unfair on the play when you have both. Put it in the mods folder and make sure it's tagged in Starsector's launcher. • 10 mo. Posted December 17, 2020 by dgbaumgart in Development, Lore. Also an important bit of Story Points is you can recover it when you consume it. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. You also keep gaining story points after reaching. Chain kills together to gain a combo multiplier for a massive score! The point multiplier increases with each difficulty level. Its pretty simple to modify the game files to allow infinite mods on a ship with story points. Nanoelite001 • 2 yr. I, for some reason, completely blanked on Deployment Points, but there is a little window near the top left of the screen that tells you your fleets. Fractal Softworks' Starsector is a game with a lot of potential. Increases the production of farming by 2. Collecting salvage is one way to make credits in Starsector, by cutting up unwilling or indifferent things into little pieces to be sold. For a shitty looking space game that will almost certainly never come out or have any possibility of living up to its hype in the microscopic chance that it does. 75% hazard max pop, megaport (+boost item, story point, alpha core), farming (+boost item), commerce (+boost item, story point, alpha core), waystation, light industry (+boost item) and mining. Go to starsector r/starsector. Been playing this game for quite awhile, wanted to try and do a run of sorts whereby I use only/ Majoirty redacted ships, however of course, there is that 120 point limit to the. So I would suggest frequent saving, especially before entering quest related star systems - there are no time limits so it's. So if you want to tackle a super hard late-game fight, it's a nice little boost. 1. Anyways, story points for scavenging is dumb and completly removes the scavenger career from your game. Yes, search for: "maxIndustries": [1,1,1,2,3,3,4,4,4,4], in settings. but that's a story for another day. Make the battle size the smallest so the majority of deployment points goes in your favor. indeed, so many mods are so broken it feels like cheating (looking at you UAF) but others are so well made and balance it feels vanilla (looking at you nex)Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. You can also use them in some quests to make things a little easier, but no. This class can be a. 2 days ago · Share this story. A Professional Critique Of Story Points. Its pretty simple to modify the game files to allow infinite mods on a ship with story points. I, for some reason, completely blanked on Deployment Points, but there is a little window near the top left of the screen that tells you your fleets. One non sense trick you can do is to fill your fleet with alot of civilian ships and cheap ships, this way you will get more. AKA- do things that give you a lot of XP to get story points quickly (fight hard battles). When you give them orders, you put them on. At level 15 it takes 550k to get a story point, at level 40 it's 1m. Starsector > General Discussion >. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. 1 version was the max skill mod that allowed me to have all skills. What does this do? This mod changes the game to set your max fleet size using the total deployment points of your fleet, rather than raw ship count. Deployment points are awarded based on fleet size, with the larger fleet getting more. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)The Nexerelin mod is an excellent addition to Starsector, adding 4X mechanics to the game, asteroid mining, diplomacy events and total war between the factions. 95 is the VIP transport mission. Now what I would expect vanilla to do (and it doesn't) is when I make a skill elite on a normal officer. The current state of carriers. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. So the intel contacts would be the harder missions while the story and other quests spawn in bars. The player gains story points with XP, with four points gained over the course of reaching the next level. Fleet upkeep of 3. json. Both of those are. For instance buying s-mods and colony improvements directly (with appropriate costs obviously) would massively reduce the pressure to grind story points in late game. (edit: also, Starsector has an actual story now. You also cant repeat the stable location generation. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. Once in the game, you can summon the console with control+backspace and enter your commands. The XIV variants - of the Onslaught, Legion, and similar - cost more credits per hull than their corresponding high tech ship (the XIV onslaught for example costs 625,000 while the Paragon only 500,000 for example). so its probably in the core game files in the java files somewhere. When there are so many other good LB weapons, you are hurting yourself by using this, except on the conquest, where 2 of these on the "off side" allow it to min-max effectively. Features: Raises max player level to 20, 25, 30, or 40, while maintaining a vanilla-like levelling rate and Story Point gain, even at level cap. I'm often at the minimum 120/120 deploy points at the start of a battle. Since there's no thread about it, and since the next release (0. 4, you find cryosleeper and kill. the story point are kinda op for this current update, I hope they make the story point related like recovery for certain ship or adding permanent hull mod more expensive so you need more think and planing before using themIntroduction. If i recall correctly, you don't even need to play the rest of the game. Velroy_Denkins • 4 yr. Make expensive sure but not story point expensive. GC overhead limit exceeded is a generic java out of memory type exception (more specifically the garbage collector didn't have enough memory to do it's job, because the rest of the application was using too much). 1. Author Topic: Starsector 0. Quote from: SCC on April 17, 2021, 06:18:27. If your automated fleet relies on the computing power of the rest of the. jpg. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. The story of Starsector is a bit complex and a bit vague. It's awesome; I'm not bashing it at all, but I would like to talk about that last bit - the war bit. json; lines 53 and 63. 95a. Logged. Lets you have as many officers on the bench as you want. I feel no small amount of trepidation because this is both a change and it is a particular story about particular characters in a way the pure sandbox certainly isn’t. json file. 8. All you should need is a text editor like notepad. To disengage at 300 battle size the limit is 120 total deployment points of the fleet as expected, but oddly at 500 battle size the limit is 150 total deployment points. I have had that mod once but it gave me so much rare stuff it was insane. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core + Admin skill to reach 10 transplutonics. My name is Reese Kitteridge, a former captain in the Hegemony Armed Forces aboard the HGS Mira's Wrath . I've done a lot of tinkering in settings. (First off: “uniquifying” is a real word! It doesn’t quite fit how I’m using it here, perhaps – more strictly, it’s about removing duplicates – but it’s close enough. 95a is basically the same as 0. Change it to whatever numbers you want. They are between levels 4 and 6, with 1 to 3 elite skills. ago. 50K subscribers in the starsector community. The rules are simple: Up to 5 concurrent contacts are “free”; deleting a contact is also free; Contacts beyond 5 require a story point to develop I liked armor tanking in 0. Positioning inbetween. - d-mods should get complete overhaul. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. Compared to regular officers, they do not count towards your maximum officer limit, which means you can theoretically have as many of them as you wish in addition to your regular officers. This video showcases my fleet that I use for general purposes. Too slow and too big a profile. Hullmods need an entry in hull_mods. System and hyperspace screens tend to be around 45-60. Try “Slightly better tech mining” mod, you can remove decay with story points and it no longer gives useless resources, but the value of excavated stuff is the same. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. 2D RPG/Trade/Fleet Combat Game. azrehhelas • 5 mo. If you go into the settings. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. 0 - 2021-10-12. The design is already fairly data-driven. My experience in the tutorial: - I started as the powerful fleet of ships (fast start) but I noticed I kinda like the idea of starting as a smuggler and one-ship owner more so I picked the scavenger ship and drone tender as bonus and sneaky and scavenging skills. For me, that game is Starsector, an indie-developed role-playing, arcade-tactical, star-faring, 2D. That's how Starsector got started, too - nights and weekends, and all that. Join a faction to gain useful support and represent them in war and peace, or start your own. Things specifically like Persean Chronicles are in relatively short supply, though; the only other purely-adds-a-quest mod I can think of is Internal Affairs. You get 5 A or B choices per line, with the ability to reverse your choice at the cost of a story point. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Open menu Open navigation Go to Reddit Home. WimRorld. 1. Combat endurance on AI core gives +15% readiness, 35% now. 95a – has some things about it that I like, and some things that I don’t think worked out particularly well. 161. ) With that important note out of the way: some factions in the game have a stronger identity than others. Battle won proof. It's safe to go ahead and get a little excited, but pace yourself and keep it at a simmer or you'll wear yourself out. Not to mention the huge signature radius without MS/IEA. Switching to Java 8 seems to solve the issue, Thank you kind sir. Removed soft fleet size limit. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. Are you getting any story points when leveling? Story point experience is tracked strangely so if you lowered your character's level to get more. But I think that probably does not affect the "Standard recovery", also you gain more credits when just scavenging, but I was just. They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. Programming wise this should be relatively easy quick fix while making player "know" what they're up to. Enjoy actual salvager gameplay! petergustav • 6 mo. In "starsector-coredataconfigsettings. - Added support for Bulk Transport (thanks to cman0014)They're a phase ship, making full phase fleet reasonable. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. x50 ensures. You send them to worlds controlled by a faction and ask them to perform mission there. An Eagle cruiser with 10 built-in mods requires a vast amount of XP, yet it is one mighty warship indeed. 95. "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Remnant ships are simply super DP effective and punch way above their weight class. r/starsector. ago. I was a pretty celebrated captain in my day, earned myself a Silver Eagle for my services as a Falcon captain, back before I was. Edit: Fuxed something that bothered me. 51K subscribers in the starsector community. My point is- if the enemy can't do, the player shouldn't. Uncoupled story point gain rate after reaching maximum level from what the actual maximum level is ; Only matters if the maximum level is increased beyond the. I LOVE being able to build in hullmods. So at 2000 max cargo or less you get a 50% cargo bonus, but at 4000 cargo, which is double the limit, you'll only get half that bonus, so it'll give you 25%. Manage more officers. Here, you can afford to send a destroyer and some frigates to capture a point. at Monday, October 12, 2020. Overhauls the officer selection dialog, adding additional features: Upon interacting with another fleet, displays that fleet's commander's combat skills, including fleet-wide skills. Fleets belonging to factions will also patrol the cosmos. 5GitHub page. 3/ provides *no* benefit to the colony. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Sometimes you luck out, sometimes you get nothing. at which point drivers will be hit with a $1 fee for each minute they continue to charge their vehicles. The limit on how many you can add is two IIRC. ) things like limits on how many ships or fighter wings you. 3 Industry List. The first one doesn't. High tech (outside of Ziggy) is cheaper than low tech actually. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Can only be installed on worlds that are not gas giants, do not have the "extreme weather" condition, and do not have the "extreme tectonic activity" condition. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. The only thing Starsector would benefit from releasing on steam would be even bigger mods. •. - Each ship has its own XP counter and gains XP during combat. Ballistic is shorter ranged and inaccurate, but throws numbers at the target. The main problem with the Radiant is it takes a level 5 skill that competes with another very good skill (triple built-in hullmods) You can use story points to rearrange your skills. You will deploy less and less of your fleet as the game goes on. After all I had come heavily armed expecting a challenging encounter, and didn't want my efforts to be in vain. Use the fully-qualified name of your class (ex: data. Regardless, you can gain infinitely many, this only influences how fast. ago. Derelict ships and ships disabled or destroyed in battle can be recovered to gain a usable but damaged ship. 2 Upkeep 6 Industries. Having story points be more plentiful just lets you pick more interesting dialogue options or get that one extra S-mod. Yes; I increased the cap to 20, doubled the skill points, and I've used someone's mod that allows you to pick all skills so I have all skills unlocked at max level. Then, the side with more/higher level officers gets a deployment bonus up to 60% of that total. ago. commands. Yes. Tired of the AI getting more DP than me for no reason. Though it gets memey after a certain point. 66. Battleships have it at 7-8 tho. 2D RPG/Trade/Fleet Combat Game. Yellow: Armored. There is a battle size limit, so in cases where the total size limit is exceeded by both fleets the game distributes more points to the larger fleet as to simulate the fleet size difference. Starsector (formerly . Key word being was. (Generally speaking, anyway. Summary:Ship recovery dialog now shows normal and story point recovery in the same screen. That is why you see in OPs screenshot a radiant with 3 built-in hullmod. Starsector! Join thousands of players in a massive online community. Story points can help prevent teams from burning out at work. 0. Logged. ) It basically puts you to a higher "tier" of salvage bonus. Default is 8% of base DP per additional S-mod. Since radiant is 40 DP, it gets a CR penalty for being over the limit. No change to the cost. Starsector is not exactly a game about risk-aversion, especially early. 95. Hence, i decided to write this little guide to show any new players the basic guidelines to get started with the game. Also if anybody could tell me how to increase my DP limit i would appreciate it. Some of these also affect NPC colonies. Technically yes, but only after you go beyond the usual limit of 15. ago. Location in my system, and erected the Comm Relay. ago. The only Academy mission I know that has a time limit in 0. Just a list of all the bar missions (and my ratings) you can find. Besides that, Doom works great at killing aspects with mine strike. 1m experience/sp at level 15. 5 Alpha preview. Main character points, or single player game points perhaps. Point being, you get more of them than you get skill points, so they keep things flowing between level-ups. Also applies to NPC fleets that exceed their limit. Base max CR is 70%. Change XP costs to be based on default deployment point values rather than modified ones;. ago. 95 - Guide to Fleet Composition. Agent can help you increase/decrease relationship between factions (yours or others). 5 Alpha preview. ) With that important note out of the way: some factions in the game have a stronger identity than others. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. Hello! Been playing this game for quite awhile, wanted to try and do a run of sorts whereby I use only/ Majoirty redacted ships, however of course, there is that 120 point limit to the amount of redacted ships you can field without CR penalties. I really can't see how it's "garbage". 51K subscribers in the starsector community. 2D RPG/Trade/Fleet Combat Game. Sort by: best. 2 you go to tia exet, fight weird fight at the aurora. 12 Cycles a Prisoner (or how I captured 2 VIPs and forgot them for 12 years) Memoirs of a Hegemony Captain. Basically, as soon there are more than 4-5 ships on the screen, my fps drops to about 30. New hullmods can be obtained by using "modspecs" available in. It's not setmsrketsize as I'm still getting the industry limit and the option is still greyed out and telling me "maximum number of industries reached. After that, it collapses, making it single-use. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. You get a story point every 1/4 of a level up (and continue getting them even after you hit level cap). My opinion: Ships with no d-mods should be recoverable without effort. Today, he rolled up pristine nanoforge. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. The story of Starsector is a bit complex and a bit vague. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. This is my final guide in my How to Starsector playlist. So at max level, where each level is 4 million xp and you get a total of 4 story points over that period, the % is of 1 million bonus xp. At the same time, there aren't many good things to spend them early on. Improved and expanded fleet capture points on the battle map that might encourage smaller specialised ships over. There are ancient tombs with puzzles, jail survival simulator, election campaign, business tycoon quest, spy missions, sabotage quests and so much more! All in text format. 3 supply units. Netting you 1 story point per story told. And i only use this L A R G E fleet only in the core worlds and in close proximity to them, for exploration i use a 9/18 burn (18 fuel/ly) setup, and again, the Ox tug seems pointless. Bounty hunting makes getting XP fast. The Automated Ships skill gives +100% max CR to automated ships in your fleet so long as you are at or below 30 automated ship points, which are the sum total of the DP cost of all automated ships in your fleet. Factions will wage war against each other and try to conquer their enemies. Use the fully-qualified name of your class (ex: data. Swarming the remaining stage 1 Tesseract. 3 level of 3 industry skill makes D-mods reduce maintenance cost. It used to be called Starfarer. I use this fleet for nearly everything and is fairly inexpensive as it does not use story poin. Mercenary officers can be worthwhile in the late-game because they let you exceed your officer cap. Orbital bombardments are useful if you want to kill everyone fast once you reached the endgame with super fleets and colonies making nearly millions per month. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. Well in the base game you can add a new stable location, so long as you have fewer then 3. Story option remains a cheap one in money as it is now but there also would be a purely money-based option to just buy it out with sheer volume of cash thrown. 2D RPG/Trade/Fleet Combat Game. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. json of a given mod to make it compatible with the current version. help list. Warming to 2 degrees puts far more of the population at risk of deadly extreme weather and increases the likelihood of the planet reaching irreversible tipping. csv which defines it's basic information as well as where it's script is. The built-in "Automated Ships" hullmod that all Remnant ships have reduces max CR by 100%, so now you're at -30%. And before anyone tries to comment that I need to capture the points that appear in an. Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a decentralized faction (like Luddic Pather, Pirates, and Independents). With lvl 8 officer that doesn't count towards the limits?! Sign me up. The deduction. Skills that affect the piloted ship may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. - class: This points to the script you wrote in Step 1 above. 4X game features in Starsector. exelerin_config. It used to be called Starfarer. Get accessibility as high as you can, it's worth spending story points to upgrade in my opinion. story points. So you can save that 30 Ordinance Points you have to use to get Heavy armor on your Onslaught. You can change the base limit in the settings file. The 8 officer limit (10 with officer management) still applies -- however, it only applies to officers in command of a ship. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. 1 Colonization 2 Choosing a Planet 2. While Heavy Ballistic Integration helps keep the cost low, this consequently limits how many hullmods it can equip, unless a Story point is used, or its weapon loadout is compromised. Your first colony should be on a good planet. r/starsector A chip A close button. Are you getting any story points when leveling? Story point experience is tracked strangely so if you lowered your character's level to get more skillpoints, you might not get any story points for reobtaining those levels. The new story points, while it's a good idea, it's very poorly implemented. Works when your fleet is over the disengage size limit, but not limited to this; Indicator in combat screen shows progress towards this; Currently set to 40% of enemy fleet or 100 deployment points, whichever is lower; When a fleet that's "too large to disengage" engages an enemy station supported by other fleets:Instructions. commands. You've got to the end of the main quest. i don't know if this works for mods too, and what names to use. Starsector provides examples of: Absent Aliens: Humanity is the only known sapient organic species and the only suggestion that this even might not be the case is a bit of in. I have loved Starsector ever since I bought it (long before it changed it's name) and come back every year to play it. 51K subscribers in the starsector community. Excellent improvements. However, note that some story/AI fleets can bypass this cap requirement. 9. As long as there are not too many fighters it runs at 20 fps+ at max deployment. So "structural damage" d-mod would be 20% base D-mod + extra 20% for whoping 40% hull damage. A Radiant with an Alpha Core is the Destroyer of. After I promted him to talk about the guy he kidnapped, he confessed that he is tired of violence. Thank you. And speaking of salvage, everything needs a story point. {"payload":{"allShortcutsEnabled":false,"fileTree":{"Blog Translation/20190708 - Skills and Story Points":{"items":[{"name":"20190708-adding_perma_mods-768x480. I didnt over do it, i never built in more than was necessary for my builds i used to have in 91. Mechared. 2. The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. Start a new game and choose the quick start option with the "dev" label so you get in fast. Personal tweak of two vanilla skills, Helmsmanship and Automated Ships, first one have Zero Flux Bonus from 091, and Automated Ships have removed limit, and they are now tweakable, like in Quality Captains, like its possible to enable and configure Automated Ship limit, or turn on vanilla 095a Zero Flux Bonus. 0. Vanilla performance in battle was generally silky, but with this setup I do get particularly dense battle lines chugging down to 20 or 15 fps with all the drone and projectile spam going full tilt. 500 increased armor. everything else is still accurate. jpg. It only costs 2 DP to deploy and was recently given enough OP to slap an Operations Center(+100% Command point generation if on flagship) on it. . Features. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. You need an alpha core. automated fleet points are counted separately to combat fleet points, so they don't count to the 240 softcap where the boosts dip So, if you want one autoship that's at 100%, get a Radiant, stick a gamma core in it, then treat as usual That said, I'd like to win you over to sticking an alpha core in it and integrating it for 8 elite skills. tbh I think the closest thing to passive SP generation might be to just use console commands to periodically cheat them in. A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something about having cut a bunch of text from “the anarchist art collective” portion of the Starsector missions. I used to stick an Alpha core on everything.